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Post by eternalflame on Aug 22, 2013 1:21:04 GMT -7
Main Deck: Zone A Invaders
Monsters: (21)
Alien Ammonite x 3 Alien Dog x 2 Alien Grey x 2 Alien Hypno x 2 Alien Kid x 3 Alien Mars x 2 Alien Overlord x 2 Alien Telepath x 3 Alien Warrior x 2
Spells: (12)
"A" Cell Breeding Device x 3 Code A Ancient Ruins x 3 Mysterious Triangle x 2 Swords of Revealing Light x 2 Vengeful Bog Spirit x 2
Traps: (7)
Alien Brain x 2 Mass Hypnosis x 2 Planet Pollutant Virus x 3
Extra Deck: (15)
Ally of Justice Catastor x 1 Ancient Sacred Wyvern x 1 Armades, Keeper of Illusions x 1 Cosmic Fortress Gol'Gar x 3 Crimson Blader x 1 Flamvell Uruquizas x 1 Gravity Warrior x 1 HTS Psyhemuth x 1 Mighty Warrior x 1 Mist Wurm x 1 Mist Bird Clausolas x 1 Scrap Dragon x 1 Underground Fighter Balmung x 1
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Secondary Deck: Venom Skulls
Monsters: (21)
King of the Skull Servants x 3 Morphing Jar x 1 Pumprincess the Princess of Ghosts x 2 Skull Servant x 3 The Lady in Wight x 3 Venom Serpent x 3 Wight Knight x 3 Wightmare x 3
Spells: (17)
Allure of Darkness x 1 Book of Life x 2 Heart of Clear Water x 2 Pot of Duality x 3 Stumbling X 3 Terraforming x 2 Veil of Darkness x 1 Venom Swamp x 3
Traps: (2)
Mirror Force x 2
Extra Deck: (0)
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Deck Log:
August 23rd, 2013
~Venom Skulls
+3 Wight Knight (custom card) -3 Soul-Absorbing Bone Tower
September 10th, 2013
Replaced the main deck, Alchemist Monarch, with Zone A Invaders
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Post by Reimi Saionji on Aug 22, 2013 8:50:48 GMT -7
Good decks. What I'm concerned about is the use of Stardust Dragon, Black Rose Dragon and Shooting Star Dragon. For now, you can use them, but if someone wants to play the characters that those cards belong to, I must ask that you modify your extra deck.
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