Post by eternalflame on Sept 3, 2013 5:23:53 GMT -7
Well, just got another archetype idea in my head, and thought I should make it. No images at this moment, although that might be subject to change. Since this is still just a concept in my head, finishing this archetype might take a while. Also, this archetype will introduce two new mechanics, so I should give a little explanation for those before I continue.
Mechanic #1: Bounded
Essentially, Bounded monsters function the same as Gemini monsters, the only difference is that instead of getting their effect through a second summoning, they get their effects when there is an active field spell. In short, if there is an active field spell, they are effect monsters, and if there isn't, then they are treated as Normal monsters.
Mechanic #2: Field+
This is just a field upgrade. Field+ cards can only be activated if the appropriate field spell is active. Also, they don't send the field spell they are upgrading to the Graveyard. Instead, they are put on top of the non upgraded field, and the old field is not sent to the Graveyard. If the new Field+ is destroyed, all cards that are under it are sent to the Graveyard as well.
With that said, let's get creative and do this.
Monsters:
Alexandrian Knight
LIGHT
Warrior/Bounded
****
ATK: 1800
DEF: 1600
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While a Field Spell is active on the field, you can treat this card as an Effect Monster with this effect based on the location of this monster:
● Monster Zone: Your opponent cannot target face-up "Alexandrian" monsters for attacks, except this one.
● M/T Zone: Once per turn, you can select 1 face-up "Alexandrian" monster on the field. Until your next Standby Phase, if the selected monster would be destroyed, you can send this face-up card to the Graveyard instead.
Alexandrian Archer
LIGHT
Warrior/Bounded
***
ATK: 1200
DEF: 1000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While a Field Spell is active on the field, you can treat this card as an Effect Monster with this effect based on the location of this monster:
● Monster Zone: When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card.
● M/T Zone: When this card inflicts battle damage to your opponent: You can destroy 1 Set card on the field.
Alexandrian Lancer
Light
Warrior/Bounded
****
ATK: 1600
DEF: 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While a Field Spell is active on the field, you can treat this card as an Effect Monster with this effect based on the location of this monster:
● Monster Zone: When this card inflicts battle damage to your opponent: Destroy 1 card in the M/T Zone.
● M/T Zone: Damage inflicted by this card is doubled if you have a monster in your Monster Zone.
Spells:
Rulings on the field spells: Since when Alexandrian Fortress and Alexandrian Castle is sent to the Graveyard, Alexandrian Keep will be sent there as well, when either one of the field spells is destroyed, all monsters in the M/T Zone will be destroyed as well.
Alexandrian Keep
Field Spell
Increase the ATK and DEF of all Alexandrian monsters by 300 points. Both players can Summon monsters in their M/T Zone. You cannot attack monsters in the M/T Zone if the there is a monster in your opponent's Monster Zone. Monsters in the M/T Zone cannot declare an attack. If this card is sent to the Graveyard, destroy all monsters in the M/T Zone.
Alexandrian Fortress
Field+ Spell
You can only activate this card when "Alexandrian Keep" is on the field. When this card is activated, place it on top of "Alexandrian Keep". This card cannot be destroyed by your opponent's card effects. Increase the ATK and DEF of all Alexandrian monsters by 500 points. Both players can Summon monsters in their M/T Zone. You cannot attack monsters in the M/T Zone if the there is a monster in your opponent's Monster Zone. Attacks by monsters in the M/T Zone only deal half damage.
Alexandrian Castle
Field+ Spell
You can only activate this card when "Alexandrian Fortress" is on the field. When this card is activated, place it on top of "Alexandrian Fortress". This card cannot be destroyed by your opponent's card effects. Also, a new Field Spell Card cannot be activated. Increase the ATK and DEF of all Alexandrian monsters by 800 points. Both players can Summon monsters in their M/T Zone. You cannot attack monsters in the M/T Zone if the there is a monster in your opponent's Monster Zone.
Alexandrian Outpost
Normal Spell
Add 1 Level 4 or lower "Alexandrian" monster from your Deck to your hand. If there are no active Field Spells, then this card's effect becomes the following instead: Send 1 face-up "Alexandrian" card to the Graveyard. Add 1 Field Spell Card from your Deck to your hand.
Alexandrian Cannon
Equip Spell
The equipped monster gains 800 ATK. If the equipped monster is an "Alexandrian" monster, and would be destroyed, destroy this card instead. If there are no active Field Spells, then this card's effect becomes the following instead: If you control the equipped monster and this card: You can send both to the Graveyard; add 1 Field Spell Card from your Deck to your hand.
Traps:
Alexandrian Catapult
Normal Trap
You can only activate this card when an "Alexandrian" monster is selected as an attack target. Negate the attack and destroy the attacking monster. Then, you can destroy 1 card on the field. If there are no active Field Spells, then this card's effect becomes the following instead: Discard 1 card. Add 1 Field Spell Card from your Deck to your hand.
Mechanic #1: Bounded
Essentially, Bounded monsters function the same as Gemini monsters, the only difference is that instead of getting their effect through a second summoning, they get their effects when there is an active field spell. In short, if there is an active field spell, they are effect monsters, and if there isn't, then they are treated as Normal monsters.
Mechanic #2: Field+
This is just a field upgrade. Field+ cards can only be activated if the appropriate field spell is active. Also, they don't send the field spell they are upgrading to the Graveyard. Instead, they are put on top of the non upgraded field, and the old field is not sent to the Graveyard. If the new Field+ is destroyed, all cards that are under it are sent to the Graveyard as well.
With that said, let's get creative and do this.
Monsters:
Alexandrian Knight
LIGHT
Warrior/Bounded
****
ATK: 1800
DEF: 1600
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While a Field Spell is active on the field, you can treat this card as an Effect Monster with this effect based on the location of this monster:
● Monster Zone: Your opponent cannot target face-up "Alexandrian" monsters for attacks, except this one.
● M/T Zone: Once per turn, you can select 1 face-up "Alexandrian" monster on the field. Until your next Standby Phase, if the selected monster would be destroyed, you can send this face-up card to the Graveyard instead.
Alexandrian Archer
LIGHT
Warrior/Bounded
***
ATK: 1200
DEF: 1000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While a Field Spell is active on the field, you can treat this card as an Effect Monster with this effect based on the location of this monster:
● Monster Zone: When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card.
● M/T Zone: When this card inflicts battle damage to your opponent: You can destroy 1 Set card on the field.
Alexandrian Lancer
Light
Warrior/Bounded
****
ATK: 1600
DEF: 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While a Field Spell is active on the field, you can treat this card as an Effect Monster with this effect based on the location of this monster:
● Monster Zone: When this card inflicts battle damage to your opponent: Destroy 1 card in the M/T Zone.
● M/T Zone: Damage inflicted by this card is doubled if you have a monster in your Monster Zone.
Spells:
Rulings on the field spells: Since when Alexandrian Fortress and Alexandrian Castle is sent to the Graveyard, Alexandrian Keep will be sent there as well, when either one of the field spells is destroyed, all monsters in the M/T Zone will be destroyed as well.
Alexandrian Keep
Field Spell
Increase the ATK and DEF of all Alexandrian monsters by 300 points. Both players can Summon monsters in their M/T Zone. You cannot attack monsters in the M/T Zone if the there is a monster in your opponent's Monster Zone. Monsters in the M/T Zone cannot declare an attack. If this card is sent to the Graveyard, destroy all monsters in the M/T Zone.
Alexandrian Fortress
Field+ Spell
You can only activate this card when "Alexandrian Keep" is on the field. When this card is activated, place it on top of "Alexandrian Keep". This card cannot be destroyed by your opponent's card effects. Increase the ATK and DEF of all Alexandrian monsters by 500 points. Both players can Summon monsters in their M/T Zone. You cannot attack monsters in the M/T Zone if the there is a monster in your opponent's Monster Zone. Attacks by monsters in the M/T Zone only deal half damage.
Alexandrian Castle
Field+ Spell
You can only activate this card when "Alexandrian Fortress" is on the field. When this card is activated, place it on top of "Alexandrian Fortress". This card cannot be destroyed by your opponent's card effects. Also, a new Field Spell Card cannot be activated. Increase the ATK and DEF of all Alexandrian monsters by 800 points. Both players can Summon monsters in their M/T Zone. You cannot attack monsters in the M/T Zone if the there is a monster in your opponent's Monster Zone.
Alexandrian Outpost
Normal Spell
Add 1 Level 4 or lower "Alexandrian" monster from your Deck to your hand. If there are no active Field Spells, then this card's effect becomes the following instead: Send 1 face-up "Alexandrian" card to the Graveyard. Add 1 Field Spell Card from your Deck to your hand.
Alexandrian Cannon
Equip Spell
The equipped monster gains 800 ATK. If the equipped monster is an "Alexandrian" monster, and would be destroyed, destroy this card instead. If there are no active Field Spells, then this card's effect becomes the following instead: If you control the equipped monster and this card: You can send both to the Graveyard; add 1 Field Spell Card from your Deck to your hand.
Traps:
Alexandrian Catapult
Normal Trap
You can only activate this card when an "Alexandrian" monster is selected as an attack target. Negate the attack and destroy the attacking monster. Then, you can destroy 1 card on the field. If there are no active Field Spells, then this card's effect becomes the following instead: Discard 1 card. Add 1 Field Spell Card from your Deck to your hand.